CINEMA 4D R16.021 full version Build RB111778 HYBRID WIN/MAC x64 [2014, ENG]
CINEMA 4D Studio's character tools make it easy to create character rigs and advanced character animations. Adding hair or fur to characters is fast and simple with a powerful suite of hair tools that let you grow, comb, style and animate. The physics engine makes it simple to perform complex collisions and interaction between objects, be it just a few or thousands. Network rendering allows you to take advantage of all computers on your network to help render your animations faster.
Despite being designed for advanced 3D, the extra tools found in CINEMA 4D Studio are still designed to be user-friendly and intuitive. Generating advanced 3D effects such as hair is surprisingly easy and fast, with CINEMA 4D doing much of the work for you. For example, hair will automatically swoosh and sway as you move your character around; and making thousands of objects collide with each other only takes a few mouse clicks to set up.CINEMA 4D Studio lets you unleash your creativity and enjoy 3D without limits.
Features:
Rendering
- The new Team Render Server adds server functionality to Team Render.
- Add jobs to Team Render Server either via a watchfolder or a web interface
- New Reflectance Channel allows to add multiple layers of reflections
- Each layer can have its own bump map and reflection model
- Create masks to control parameters of reflections, e.g. blurriness
- New Conductor Fresnel mode
- New anisotropic reflection model
- Reflection and specular now combined in one channel
- Several new reflection models
- New cloth shading model
- Distance dim mode to fade out reflections
- Multipass support for reflection layers
- New BiRender engine allows rendering of Sketch&Toon effects plus hair at the same time with increased speed and quality
- BiRender reduces the preparation time, first results can be seen much quicker
- Fill hair has been removed, old scenes which utilized fill hair will be tweaked automatically (increased hair count) to partially compensate for this change
- New displacement mode for brick shader allows to create more realistic brick walls
Modeling
- New PolyPen tool replaces the Create Polygon Tool of previous versions
- Paint polygons, create point sequences or extrude edges intuitively
- Existing and newly created points, edges and polygons can be moved, extruded, deleted, subdivided, etc.
- Arcs can be created automatically
- With Auto Weld mode enabled, edges and points snap automatically to close polygons or edges and weld or bridge geometry
- Reproject Result projects polygons on existing surfaces
- New procedural Bevel Deformer bevels either whole objects or selections non-destructively
- Mesh Check checks geometry for isolated points, complex poles, non-manifold edges, boundary edges and bad or non-planar polygons
- UVW coordinates are now created automatically for generator caps
- Boolean object now creates a hidden Edge Selection Tag like other generators (C1,C2, …)
- New viewport filter added to turn on/off the base workplane grid
- New HUD element for grid spacing now available in the viewport preferences
- Viewport Solo Mode provides a clear overview and faciliates the work with complex scenes
- Most deformers now support falloff
- Symmetry Object now supports clamping of points to the symmetry axis and deletion of redundant points
- Automatically Flip function causes meshes to flip across the mirror plane depending on camera orientation
- Cogwheel Spline got a massive update: it creates accurate Cogwheels with many new generic tooth parameters and types, new inlay and center hole parameters, not only to create accurate cogwheels, but also a plentitude of fancy objects for other purposes
UV Editing
- New UV Peeler creates UV parametrizations for single or multiple UV islands on an object, each island corresponding to a continuous seam of selected edges along the length of a cylindrical portion of geometry
- All UV-related features now use the same logic to determine which UV tag is affected
- UV polygon and point modes now support tolerance parameters for rectangular and live-selection tools
- In addition to UV polygons, interactive mapping now works on UV points
- Support for Dolly to cursor in texture view
- Shift + double-click a texture tag to open a new texture view
- Workflow & Interface
- A single click on the enhanced keyframe buttons now adds or removes keyframes without need to press additional keys, manipulation of multiple keyframes at once is also possible
- New setting to remove tracks without keyframes
- Texture Manager now shows or opens files in Finder/Explorer
- New status icon in the Texture Manager shows if an image can't be found by the renderer and would trigger an asset error
- New “All Parameters” option in Timeline Baker will bake all Parameters of an object
- The Layer column of the Texture Manager now also shows the layer color
Sculpting
- Assign materials to a link field in the Mask Brush options, press sample button to use the first UV tag found on an object and sample the material, applying the UVs of this tag to the currently selected layer
- Selection Brush now supports selection of points and polygons in the respective mode (either Point or Polygon mode)
- Brushes now respect the current polygon or point selections (in Point or Polygon Mode)
- Use materials as stencils or stamps
- Unsubdivide command unsubdivides quad-based high resolution meshes, extracting all lower level subdivision layers, reconstructing them as sculpt objects with all required layers to recreate the original objects
- New option in sculpting preferences now allows to constantly update the full polygon object while sculpting (with or without Sculpt Tag)
- New brush modifiers now allow to apply and mix the effect of the currently chosen brush with one previously used (i.e. add smooth and inflate to a pull brush)
Motion Tracker
- Motion Tracker is a new matchmoving system in Cinema 4D
- Full Solve command runs a completely automated solve of the footage: it adds a Motion Tracker Object and several Constraint Tags (Mask, Position, Vector, Planar, Camera Orientation)
- Auto Tracking mode searches trackable points in the footage without user intervention
- Tracks can be filtered by Minum Length (Frames), Maximum Acceleration, Error Threshold and Smart Acceleration
- Manual Tracking allows for individual placement of track marks
- Reconstruction recreates the camera movement and creates 3D feature points from tracking points
- Mask Constraint Tag allows to exclude specific regions of the footage from 2D tracking
- Position Constraint Tag calibrates the 3D reconstruction by defining the coordinates of a reconstructed feature (e.g. origin)
CINEMA 4D R16.021 full version Build RB111778 HYBRID WIN/MAC x64 [2014, ENG]
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