Thief PC full game
Late on in Thief’s campaign, we find ourselves escaping a burning, building-lined bridge. It’s a well-directed sequence that shows off both the game’s beautifully rendered world and its free-flowing Assassin’s Creed-style parkour. Halfway across, however, we must squeeze through a tight gap between fallen masonry, lifting a beam out of the way as we trace a gentle S-bend through the rubble. It’s there to mask the game loading the next area, of course, and it would be entirely inoffensive if it wasn’t for the fact that we’ve seen the QTE that powers it more than 20 times already.
This flagrant reuse of the same sequence over and over again to hide loading is indicative of a wider malaise permeating Thief’s shadowy world. While Eidos Montreal has achieved much with its reboot, moments such as this suggest it could have used still more development time, despite being years in the making.
More aggressive editing wouldn’t have gone amiss, either. The game’s thirdperson climbing sections, vestigial remnants of a prototyping stage clearly in thrall to Uncharted, disrupt your immersion while offering no clear justification for the forced change in perspective. Certainly none of them require any greater navigational awareness. The decision to leave them in, especially considering that the more challenging free-running moments never threaten an out-of-body experience, smacks of a job rushed towards the end. As do the regular NPC hiccups, which see some characters turning around 270 degrees to face the corner they’re attempting to negotiate, spinning on the spot, or striding confidently into the wall blocking their path. One poor soul is doomed to repeatedly try to smoke his hand in the absence of any cigarettes.
But despite a manifest lack of polish, Thief is nevertheless a striking-looking game and one that succeeds in capturing the spirit of its predecessors, with just one small caveat: you’ll need to disable Focus, Eidos Montreal’s headline feature. This highlights useful elements in your environment, be it ladders or ropes to climb, traps waiting to be sprung, or treasure left about the place by the careless denizens of The City. Augmented vision modes might be de rigueur, but in a game all about reading your environment, the ability to instantly see where everything is only undermines.
PC System Requirements
Minimum:
OS: Windows 7 / 8 / 8.1
Processor: High-Performance Dual Core CPU or Quad Core CPU
Memory: 4 GB RAM
Graphics: AMD Radeon 4800 series / Nvidia GTS 250
DirectX: Version 10
Hard Drive: 23 GB available space.
Thief PC full game
Reviewed by ranag
on
1:57 AM
Rating:
No comments: